![]() To all the fans, please keep your eyes on Bright Memory: Infinite that will bring much fun for all of you! But, players' feedback will not help much with developing Bright Memory: Infinite since all the combat systems and story will be completely new. At this moment, I can now get more time and enough money to make the game better and better. ![]() The feedback from players so far is pretty good and I also agree with the players' feedback. In my view, Bright Memory is still like a DEMO. That’s why I released Bright Memory Early Access on Steam. There are still many shortcomings or plot arrangements in the game. How did you feel about that? Was the feedback useful for the remainder of the development?Ībout the game reception, there are many positive reviews which are supporting and encouraging my personal development. The release of Bright Memory on Steam Early Access was overwhelmingly positive. So I am also very grateful that the Unreal engine supports a strong Blueprints system. Because I have only worked as a 3D environment artist but I have no programming experience. ![]() Yes, I am still using Blueprints to work on my game development. I remember that back then, you were only using Unreal's Blueprints to make the game. Through EPIC of China area business manager’s recommendation, I got the fund in September 2017 successfully. The first DEMO once was done and I applied for the Unreal Dev Grant via the Unreal official website. The development of “Bright Memory” started in April 2016. For how long did you work on the game before receiving the first Unreal Dev Grant from Epic? The article has now been updated with the correct answers.įirst of all, tell us about the journey of Bright Memory's development. We are confident these features will give fans the ultimate experience of the game.Zeng reached out after the original publication of this article to amend some errors in his answers that were due to Chinese-to-English translation. In Bright Memory: Infinite, we made a big upgrade on graphics technologies: on top of DLSS, ray-traced reflections, ray-traced shadows, ray-traced caustics, and ray-traced global illumination, we also added NVIDIA Reflex to help to minimize latency of the game. As gamers can remember, Bright Memory added ray tracing and NVIDIA DLSS in early 2020, and the Bright Memory: Infinite ray-traced benchmark was released to test next-gen graphics technologies in game. ![]() "We have worked very closely with NVIDIA through the entire process of the game development. As Shelia, find the cause of what’s happening, and stop it using guns, swords, and abilities in a dazzling action game that on PC is enhanced with five ray-traced effects, performance-accelerating NVIDIA DLSS, and latency-optimizing NVIDIA Reflex. ![]() Set in the year 2036, a strange phenomenon occurs in the skies around the world, so the Supernatural Science Research Organization sends agents to investigate, one being the game’s protagonist, Shelia. Today, developer FYQD, assisted by PLAYISM, is launching their much-anticipated sequel, Bright Memory: Infinite. Bright Memory was a well-received short slice of action game excitement, demonstrating how a lone developer could make a polished, high-fidelity game simply using Unreal Engine 4’s tools. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |