![]() ![]() In fact, the entire game is packed with reams of text. The first five hours of the game are a slow mix of long-windec character speech and basic training. Epic adventures are great and all, but Okami could have used tighter pacing. Okami throws new brush uses at you all the way up to the end, quite a feat considering its length of approximately 40 hours. ![]() ![]() From drawing in a missing section of bridge to slicing an enemy in half with a single stroke, the brush plays into every aspect of the game. As you traverse mythological Japan, killing monsters and solving puzzles, you can pause the game at any time an use the Celestial Brush to affect the onscreen faction. An adventure game very much in debt to the Zelda series, Okami replaces the usual inventory of puzzle-solving, path-unlocking gadgets with a paintbrush. That painted-canvas look ties directly into Okami's hook. It proves that intrepid game-makers can blow your mind without the use of I bleeding-edge computer hardware, confirming -what I've long suspected: Great art is more important to the visual experience of a game than great technology. Fuzzed out on faux paper, punctuated by thick black lines, and stained with a cornea-buzzing palette of bright i and muted colors, Okami is a painter's imagination come to life. ROBERT I've never been the type to go googly: eyed at the sight of a pretty game, but I can't I talk about Okami without first giving a nod to its visionary art direction. ![]()
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